I create installations that make people feel. I work with light, sound, space, and subtle interaction to shape emotional experiences. Technology is present, but never the subject — the work is always about the feeling.
Every piece begins with an emotion — something that needs to be felt, not explained. I sit with it before choosing any form or medium. The work starts from quiet observation.
Tools: notebooks, Miro, voice notes, reference art/film/music, personal observation
Each medium carries a different emotional weight — light, sound, motion, or stillness. I choose materials and technologies based on what the emotion needs, not what looks impressive.
Tools: projection mapping, sensors, robotics, AR/VR, kinetic elements, spatial sound, scent diffusers
The audience is part of the work. I design how a visitor moves, pauses, listens, or touches. The installation becomes a dialogue — not something to look at, but something to enter.
Tools: interaction design software (TouchDesigner, Unity, Unreal), UX mapping, prototyping kits
I prototype, tune, and refine the installation until it begins to feel alive. The engineering supports the emotion — it is never the centre of attention.
Tools: microcontrollers (Arduino, Raspberry Pi, Jetson), mechatronics design, fabrication tools, 3D printing, AI for generative behaviors
I test the work in space, adjusting light, sound, timing, and silence. When the installation creates a moment of stillness or recognition in the viewer — it is ready.
Tools: testing with audience, sensory calibration (light levels, sound balance, scent intensity), documentation, iteration